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- "The design is clearly Ancient, in the truest sense of the word. Launched hundreds of thousands of years ago. Faster than light, yet not through hyperspace. Who knows how far it's traveled."
- — Nicholas Rush
Destiny is a ship in the Ancient fleet and part of a several million year old experiment. The Ancients launched several automated seed ships that would construct Stargates and place them on habitable worlds ahead of Destiny. Destiny would go after these ships in an attempt to locate what appeared to be a message hidden in the background radiation of the universe.
- "It is spectacular, isn't it?"
- — David Telford
Destiny is a relatively flat triangular shaped ship with concaved sides and a convexed aft portion. The ship is very long and narrow towards the bow. The surface of the ship is covered in a texture of layered elements including a large number of triple-barreled weapon turrets.
Destiny is filled with a myriad of advanced technology for intergalactic travel, exploration and research. Destiny is capable of faster than light travel but not through hyperspace, these engines span the full rear of the ship. There is a unique power generation technology that uses the power of the stars themselves.
Destiny's technology predates the ATA gene security feature incorporated into the Ancients later technology but instead had a complex master code based on their own genetic sequence to access the core systems of power, navigation and propulsion. (SGU: "Air, Part 1", "Light", "Human")
- "The ship is powered by the stars themselves. Solar powered - quite literally. There is no other explanation."
- — Nicholas Rush
Destiny uses a unique power collection technology by directly absorbing and utilising solar energy from the stars. The ship utilises its shields when it dives into the corona of a star where solar collectors extend from the underside of the ship and begin to siphon away some form of energy, store it and eventually use it for power generation. Although Destiny usually utilizes red dwarfs for fuel, it can be overridden and use blue supergiants, though the shields won't prevent the ship from heating up to over 400 degrees farenheit. (SGU: "Light", "Earth", "Blockade")
- "Faster than light, yet not through hyperspace"
- — Nicholas Rush
Destiny is capable of traveling faster than light without entering hyperspace through the use of its FTL engines. Destiny had 16 original engines but sabotaged and had to be removed, but the drive still functions normally. The engines must remain active for at least 4 hours or damage will ensue. If Destiny's nine-chevron gate address is dialed, the FTL engines will disengage to allow the incoming wormhole to connect, however this will not work when dialing a seven-chevron address.
Activation and deactivation of the FTL engines will temporarily disrupt the long-range communication device. Unexpected anomalies such as gravitational pull from a star will cause the FTL engines to disengage and be unable to be re-engaged until Destiny is clear of the effect of the gravity. If the shields are incapable of being activated the drive will not engage. (SGU: "Air, Part 1", "Earth", "Lost", "Sabotage", "Aftermath")
Destiny's shield is essential to most of it's functions, including faster-than-light travel and recharging its power supply, in addition with more conventional shield purposes such as withstanding attacks, is dependent on power levels, which the ship may divert from other systems such as FTL, weapons and life support.
The shield also serves to protect from hull breaches that expose Destiny's interior to the harsh vacuum of space. If a hull breech is detected, the ships systems seal off the breach with a localised shields. The strength of these shields can be attenuated to allow things to pass through them.
The shields are powerful enough to protect Destiny's descent into a stars corona as it regenerates its power supply, without those occupying the inside so much as sensing the heat, radiation or tidal effects.(SGU: "Light", "Space", "Incursion, Part 2")
Destiny is equipped with an array of energy weapons in the form of smaller anti-fighter turrets and one large three-barreled turret on the underside of the ship that acts as Destiny's main weapon for use against capital ships. When Destiny detects hostile fighters on approach, it's automated defenses activate the anti-fighter emplacements and effectively destroy any approaching craft. These weapons provide almost complete defense from attacks in any direction.
In order to use the main weapon, Destiny appears to align itself with it's chosen target before sequentially firing the three barrels. Although it's full damage potential hasn't been witnessed, it appears to be rather effective against the shielding on Nakai motherships. (SGU: "Space")
Destiny is equipped with it's own Stargate which, according to Dr. Nicholas Rush, predates all other models of the Stargate encountered to date. Possibly a prototype in design, the gate is comprised of one solid wheel (as opposed to an inner and outer track), which is much more ornate than it's successors. It's chevrons are white in color and the glyphs appear to be more arbitrary designs, since Destiny wasn't intended to remain in a fixed point in space but rather would be traveling intergalactically.
When activated, the gate rotates clockwise until the first chevron is locked, then proceeds to rotate counter-clockwise until the second chevron is locked; the gate continues this alternating rotation until a full address is dialed and a wormhole is established. As each chevron is locked, a "gate bearing" illuminates signaling that a chevron is locked. When the final chevron is locked, a chevron on the floor illuminates and remains so throughout the duration that the gate is active — as with the rest of the chevrons on the gate itself. As the dialing sequence is in progress, the gate appears to emit a unique low-pitched hum as each chevron is locked. After the wormhole disengages, there is a blast of unknown gases from two vents on either side of the gate. (SGU: "Air, Part 1", "Air, Part 2", "Air, Part 3")
- Control Interface room
- Crew Quarters
- Communications Lab
- Dome room
- Engineering Control room
- Equipment Lockup
- Gate room
- Hydroponics Lab
- Kino room
- Mess Hall
- Neural Interface Chair room
- Observation room
- Spacesuit Storage room
- Tribunal room
- Water Tank room
- Workout room
- Artificial Intelligence
- Control Interface hub
- Docking clamp
- Door controller
- Faster-Than-Light engine
- Holographic screen
- Inter-pressure suits
- Jump countdown
- Destiny Life Support system
- Liquid Waste Recycling system
- Maneuvering thrusters
- Master code
- Neural Interface Chair
- Recharging plate
- Repair robot
- Seed ship dock
- "We're going to have to be tough, disciplined. The road may be longer than many of us hoped. We will have to sacrifice, compromise, work together without exceptions. We are going to survive. We are going to make it home. Make no mistake."
- — Col. Everett Young
- Main article: Destiny expedition
The personnel from Icarus Base serve as the crew for the Destiny despite not having full control over its systems.
- Colonel Everett Young (Military Commander)
- Lieutenant Matthew Scott (Second in Command)
- Dr. Nicholas Rush (Chief Science Officer)
- Camile Wray (IOA Oversight)
- Lieutenant Tamara Johansen (Chief Medical Officer)
Destiny would follow the trail left by the seed ships and catalog all relevant information for this research. The Ancients had intended to dial into Destiny at some point however they soon became preoccupied with higher priorities such as ascension. Destiny continued on through the universe coming into contact with a group of aliens who became somewhat obsessed with Destiny, having several times attacked it and caused some damage and leaving two ships attached to the hull to track its movements. In 2009 Destiny had its first visitors when the evacuees from Icarus Base gated into the ship.
When they arrived they found that the life support systems were failing and they need some materials to repair the CO2 scrubbers. They found a planet that would provide the resource they needed and managed to procure the supplies in the time Destiny gave them. (SGU: "Air, Part 3")
The expedition members soon came into contact with a race of beings that had been keeping an eye on Destiny for some time and has had to fend off numerous attacks from them. These aliens managed to get passed the shields and kidnapped Chloe Armstrong and even used the long-range communication device to get one of their own aboard and sabotage the FTL engines so their own ships could catch up. However repairs were made and the ship jumped away to the next galaxy. (SGU: "Space", "Sabotage")
With the discovery of the bridge the crew now has control over the core systems and can affect their own path and the amount of time they have to remain at each planet. (SGU: "Aftermath", "The Greater Good")
- ↑ "Air, Part 1" contains the gate address. Please note that only the first, seventh, and ninth are confirmed to be in order. (Some were seen on a DHD)
- ↑ "Lost" contains the gate address.
- ↑ http://josephmallozzi.wordpress.com/2011/05/21/may-21-2011-transporter-the-series-your-questions-answered-more-stargate-sg-1-season-7-memories-another-stargate-centric-mailbag/